P6 - Evidence of editing animation
Intro
In this report, I have been tasked to show my working on the editing side of the animation. This document will include the entirety of Scene 3 and other editing techniques that have been used such as transitions and a bit of audio. This document will be a bit shorter since my animation doesn't contain much editing since most of the work is put on the animation itself.
Scene 3
I'll start off this report by addressing the entirety of scene three since that is the most edited scene. The scene itself is mostly gameplay and its footage is connected with old video tapes as seen above to give the feel of the world being in such a period and not in modern times. There will be the games battle soundtrack placed over it along with the sounds of the characters and the monster to further give the feel of the game. It will also consist with some zoom ins to establish some characters more and what they do, and to finish off the scene. The ending of it will zoom into the monster falling which afterwards will have a mask of it falling in the animation, so that it transitions smoothly.
Editing Techniques
There aren't many editing techniques used as I explained earlier, most work is put in animation. I've put character sounds on top of the animation and a bit of the games soundtrack to go along with it. In future when I work on Unit 16, I will put in the animation foley sounds and potentially more to bring in the interest of the audience. Close to the end of the animation, I will put on credits and links to the channel and the company that makes and owns the game itself.
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