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Показват се публикации от декември, 2022

M3 - Optimizing the final animation

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For this report I have been tasked to write down how I was able to optimize the final product of the unit. The report will be split into three parts of optimization that I have used for the animation with the parts being KeyFrames, Abstraction and File Arangement. Key Frames While making the animation, I first drew the main poses of an action with there being three parts that are the beginning of the action, the action being executed and the end of the action. After those frames are done I draw in-betweens (Drawings between the keyframes) if any are needed that is. One example for drawing the keyframes is the action where Wolfgang reaches into the backpack to grab the ham from it. From that I drew the keyframes which are him preparing to put his hand in the backpack, him searching through the backpack and lastly bringing the ham out. Afterwards I add the in-betweens and adjust the timing of the frames. As seen below, there are more drawings to the character lifting his hand compared to...

M2 SWOT Analysis

For this report, I will be writing down a SWOT analysis  From Unit 2 it is learned that a SWOT analysis is a project document that goes in-depth into the details of the project and showing with what things it does well, any downsides to said project, any other things that could be added to improve the project and any problems that it is currently facing. I will be using this document for my animation unit which will help a lot before I start the production of the animation, and if any corrections are needed, I can easily change the SWOT. Strengths: Entertain people - The animation can entertain people with the plot and the action that is              included                                                                                    ...

P6 - Evidence of editing animation

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Intro In this report, I have been tasked to show my working on the editing side of the animation. This document will include the entirety of Scene 3 and other editing techniques that have been used such as transitions and a bit of audio. This document will be a bit shorter since my animation doesn't contain much editing since most of the work is put on the animation itself. Scene 3 I'll start off this report by addressing the entirety of scene three since that is the most edited scene. The scene itself is mostly gameplay and its footage is connected with old video tapes as seen above to give the feel of the world being in such a period and not in modern times. There will be the games battle soundtrack placed over it along with the sounds of the characters and the monster to further give the feel of the game. It will also consist with some zoom ins to establish some characters more and what they do, and to finish off the scene. The ending of it will zoom into the monster falling...